/*
 ============================================================================
 xoblite -> an alternative shell based on Blackbox for Windows
 Copyright  2002-2005 Karl-Henrik Henriksson [qwilk]
 Copyright  2001-2004 The Blackbox for Windows Development Team
 http://xoblite.net/ - #bb4win on irc.freenode.net
 ============================================================================

  Blackbox for Windows is free software, released under the
  GNU General Public License (GPL version 2 or later), with an extension
  that allows linking of proprietary modules under a controlled interface.
  What this means is that plugins etc. are allowed to be released
  under any license the author wishes. Please note, however, that the
  original Blackbox gradient math code used in Blackbox for Windows
  is available under the BSD license.

  http://www.fsf.org/licenses/gpl.html
  http://www.fsf.org/licenses/gpl-faq.html#LinkingOverControlledInterface
  http://www.xfree86.org/3.3.6/COPYRIGHT2.html#5

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  GNU General Public License for more details.

  For additional license information, please read the included license.html

 ============================================================================
*/

#ifndef __BBDESK_H_ 
#define __BBDESK_H_ 

#include "BBApi.h" 
#include "Menu/MenuMaker.h" 
#include "Settings.h" 
#include "Toolbar.h" 
#include "Systembar.h" 
#include "PluginManager.h" 
#include <windows.h> 

#define WM_XBUTTONDOWN 0x020B 
#define WM_XBUTTONUP 0x020C 
#define XBUTTON1 0x0001 
#define XBUTTON2 0x0002 

//===========================================================================

class Desk
{
public:
        Desk(HINSTANCE hMainInstance);
        ~Desk();
        HWND hDesktopWnd;
        bool createDesktop(HINSTANCE hInst);
        void destroyDesktop();
        void ShadeWindow();
        void GrowWindowHeight();
        void GrowWindowWidth();
        void LowerWindow();
        void RaiseWindow();
        friend LRESULT CALLBACK DesktopWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

        HDC bufBackground;
        bool bufBackgroundExists;

        vector<HWND> vDeskWindows;      // Windows currently docked to the desktop

private:
        int IsFlaggedShaded(HWND hwnd);
        void WinUnshade(HWND MoveHwnd, int ListIndex, BOOL Maximized);
        void WinShade(HWND MoveHwnd, int ListIndex, BOOL Maximized);

        RECT oldDesktop;
};

//===========================================================================

#endif /* __BBDESK_H_ */ 





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