/* ============================================================================ xoblite -> an alternative shell based on Blackbox for Windows Copyright © 2002-2005 Karl-Henrik Henriksson [qwilk] Copyright © 2001-2004 The Blackbox for Windows Development Team http://xoblite.net/ - #bb4win on irc.freenode.net ============================================================================ Blackbox for Windows is free software, released under the GNU General Public License (GPL version 2 or later), with an extension that allows linking of proprietary modules under a controlled interface. What this means is that plugins etc. are allowed to be released under any license the author wishes. Please note, however, that the original Blackbox gradient math code used in Blackbox for Windows is available under the BSD license. http://www.fsf.org/licenses/gpl.html http://www.fsf.org/licenses/gpl-faq.html#LinkingOverControlledInterface http://www.xfree86.org/3.3.6/COPYRIGHT2.html#5 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. For additional license information, please read the included license.html ============================================================================ */ #ifndef __SPECIALFOLDER_H #define __SPECIALFOLDER_H #include "FolderItem.h" class MenuMaker; //=========================================================================== // Extension to the FolderItem, this class implements the dynamic popup folder. // it is dynamic in the sense that it reloads the entire file structure when // it is invoked class SpecialFolder : public FolderItem { public: // Constructs a SpecialFolder object // @param pszPath path to the folder to be loaded // @param pMenuMaker pointer to the configuration // @param pszTitle user friendly name of the folder SpecialFolder(LPSTR pszPath, MenuMaker* pMenuMaker, LPSTR pszTitle, int menuType); // Destroys the SpecialFolder object virtual ~SpecialFolder(); // Open up the folder that is associated with the SpecialFolder item void Invoke(int button); // (De)activate this folder object // @param bActicate bool Active(bool bActivate); // Attaches this menu item to a Menu // @param pMenu the menu that this item is connected to void Attached(Menu* pMenu); protected: void UpdateFolder(Menu* pMenu); Menu* LoadFolder(); LPSTR m_pszPath; MenuMaker* m_pMenuMaker; LPSTR m_pszFilter; int m_MenuType; }; //=========================================================================== #endif /* __SPECIALFOLDER_H */
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