/* ============================================================================ xoblite -> an alternative shell based on Blackbox for Windows Copyright © 2002-2005 Karl-Henrik Henriksson [qwilk] Copyright © 2001-2004 The Blackbox for Windows Development Team http://xoblite.net/ - #bb4win on irc.freenode.net ============================================================================ Blackbox for Windows is free software, released under the GNU General Public License (GPL version 2 or later), with an extension that allows linking of proprietary modules under a controlled interface. What this means is that plugins etc. are allowed to be released under any license the author wishes. Please note, however, that the original Blackbox gradient math code used in Blackbox for Windows is available under the BSD license. http://www.fsf.org/licenses/gpl.html http://www.fsf.org/licenses/gpl-faq.html#LinkingOverControlledInterface http://www.xfree86.org/3.3.6/COPYRIGHT2.html#5 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. For additional license information, please read the included license.html ============================================================================ */ #ifndef __BBDESK_H_ #define __BBDESK_H_ #include "BBApi.h" #include "Menu/MenuMaker.h" #include "Settings.h" #include "Toolbar.h" #include "Systembar.h" #include "PluginManager.h" #include <windows.h> #define WM_XBUTTONDOWN 0x020B #define WM_XBUTTONUP 0x020C #define XBUTTON1 0x0001 #define XBUTTON2 0x0002 //=========================================================================== class Desk { public: Desk(HINSTANCE hMainInstance); ~Desk(); HWND hDesktopWnd; bool createDesktop(HINSTANCE hInst); void destroyDesktop(); void ShadeWindow(); void GrowWindowHeight(); void GrowWindowWidth(); void LowerWindow(); void RaiseWindow(); friend LRESULT CALLBACK DesktopWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); HDC bufBackground; bool bufBackgroundExists; vector<HWND> vDeskWindows; // Windows currently docked to the desktop private: int IsFlaggedShaded(HWND hwnd); void WinUnshade(HWND MoveHwnd, int ListIndex, BOOL Maximized); void WinShade(HWND MoveHwnd, int ListIndex, BOOL Maximized); RECT oldDesktop; }; //=========================================================================== #endif /* __BBDESK_H_ */
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